PREVIS REEL 2018
As a generalist, someone who works in all aspects of the CG process, I started in advertising in NYC and used to do entire spots from concept, animation, to final output and also the motion graphics and titles. Recently I got to work on the Previsualization (first draft) for Boss Baby, as well as the final movie. It called on my skills ranging from camera blocking, layout, character animation, look development materials, light, FX, and compositing.
Previs that not only employs the animation of cameras and characters but also light and color is key to nailing down what a sequence is trying to tell and how it tells it. It allows the Director to quickly see what the movie will become in the early stages where changes are less expensive and easier to make. You can see by the similarity between the Previs version and the final movie that it's truly key in the storytelling process.

SHOT BREAKDOWN
Nightmare sequence (Myself and Brendan Carroll)....All lighting, materials, look-dev, textures, matte-paintings, and compositing.
Catharsis sequence (Myself and Hamilton Lewis)....
Shots in foyer and living room: lighting, composiiting, materials
Shot climbing stairs: the little creatures character animation walk cycle, Timmy walking up stairs, light and compositing
Shots in hallway: timmy spinning and grabbing beads, light and color and comp.
Shots in Baby Corp: Animation, camera tilt-shift, falling confettis, crowd animation, milk simulations
Shots in hallway with photos: Animation, lighting, glows, comp
Shots of Boss Baby in his office: lighting, materials, some animation
Shots of Timmy writing the letter: Lighting, materials, shot creation, animation
Shots of Boss Baby at his desk: lighting, materials, camera tilt-shift FX, beads simulations and animation
Shots of Boss Baby running through the offices and the big screen blowing up: character and crowd animation, running, lighting and materials
Shots of baby conveyor belt and the slide: Lighting, FX, compositing and Post
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