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MARINES & GALAXY CHOCOLATE

MARINES: All shots are live action Anamorphic filmed at Camp Pendleton.  I was on scouts and set to collect HDRIs, Macbeths, Chrome balls and abundant reference of Marines vehicles to recreate assets in CG.

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GALAXY CHOCOLATE: Three train cars erected in a studio in Romania.  I was on-set to collect HDRI's, Macbeths, Chrome calls, and camera data and oversee that shots and green screens would work for the CG elements added later.

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GALAXY BEHIND THE SCENES

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COMING SOON: LACTAID 2018

MARINE "BATTLES WON" SHOT BREAKDOWN:

sc010_0010 - CG Ospreys and CG Aircraft Carriers added to background (I also lit this shot)

sc010_0020 - CG Ospreys and CG Aircraft Carriers added to background

sc010_0030 - CG Aircraft Carriers added to background

sc010_0040 - All live action

sc010_0050 - CG Ospreys, Helicopters, Ships, and Jet fighters added to background

sc010_0060 - CG Ospreys, Helicopters, Ships, and Jet fighters added to background

sc010_0070 - CG Ospreys and CG Aircraft Carriers added to background (I also lit this shot)

sc010_0080 - CG Ospreys and CG Aircraft Carriers added to background (I also lit this shot)

sc010_0090 - Added two Amphibious Assault Vehicles in comp.

sc010_0100 - Entire underwater scene is CG including Assault Vehicles. (I also lit this shot)

sc010_0110 - Composited and tracked everything outside the interior in comp.  Added CG ships and aircraft.

sc010_0120 - Only the center Hover craft is real, all other vehicles are CG

sc010_0130 - Only the closest Ship is real, all other vehicles and the mist FX are CG

sc010_0140 - One Vehicle is CG

sc010_0150 - Jet fighters are CG, three vehicles are CG, Dust FX are CG.

sc010_0160 - Jet fighter is CG, City is CG (I also lit this shot)

sc010_0170 - Jet fighter is CG, City is CG, missiles and explosions are CG (I also lit this shot)

sc010_0180 - All live action

sc010_0190 - Outer and inner close up Osprey are CG.  Town is CG. (I also lit this shot)

sc010_0200 - All live action

sc010_0210 - All live action

sc010_0220 - Osprey is CG

sc010_0230 - Ospreys and thrown Drone are CG

sc010_0240 - Ospreys in BG, Dust FX, foreground wall, and background buildings are CG

sc010_0250 - Augmented background, added car fires, spot fires, buildings all CG and comp

sc010_0260 - All live action

sc010_0270 - Added buildings, spot fires in comp

sc010_0280 - Rocket fire is CG and explosion is CG FX

sc010_0290 - Muzzle fire added in comp, buildings, and spot fires CG

sc010_0300 - background city and smoke augmented in CG and comp

sc010_0310 - background city and smoke augmented in CG and comp

sc010_0320 - City is mostly CG, smoke, aircraft all CG.

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GALAXY CHOCOLATE:

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shot 1 - Train added to helicopter shot in Romania

Bird sequence on train: All birds are CG assets created from reference and working with an Ornithologist.

Flock is animated in Houdini and lit with Arnold in Maya.

Post it notes sequence:  All filmed in camera using a train car built on rollers to spin.  I oversaw the addition of loose post its to avoid CG elements being added later.

Ball sequence and tumbling sequence: Balls floating and popping are all CG.  Tumbling shot filmed using train car on stilts that tilted and actual balls added, and then augmented with CG balls later on.

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© 2018 by Gabriel Portnof. Proudly created with Wix.com

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