MARINES & GALAXY CHOCOLATE
MARINES: All shots are live action Anamorphic filmed at Camp Pendleton. I was on scouts and set to collect HDRIs, Macbeths, Chrome balls and abundant reference of Marines vehicles to recreate assets in CG.
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GALAXY CHOCOLATE: Three train cars erected in a studio in Romania. I was on-set to collect HDRI's, Macbeths, Chrome calls, and camera data and oversee that shots and green screens would work for the CG elements added later.
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GALAXY BEHIND THE SCENES
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COMING SOON: LACTAID 2018



MARINE "BATTLES WON" SHOT BREAKDOWN:
sc010_0010 - CG Ospreys and CG Aircraft Carriers added to background (I also lit this shot)
sc010_0020 - CG Ospreys and CG Aircraft Carriers added to background
sc010_0030 - CG Aircraft Carriers added to background
sc010_0040 - All live action
sc010_0050 - CG Ospreys, Helicopters, Ships, and Jet fighters added to background
sc010_0060 - CG Ospreys, Helicopters, Ships, and Jet fighters added to background
sc010_0070 - CG Ospreys and CG Aircraft Carriers added to background (I also lit this shot)
sc010_0080 - CG Ospreys and CG Aircraft Carriers added to background (I also lit this shot)
sc010_0090 - Added two Amphibious Assault Vehicles in comp.
sc010_0100 - Entire underwater scene is CG including Assault Vehicles. (I also lit this shot)
sc010_0110 - Composited and tracked everything outside the interior in comp. Added CG ships and aircraft.
sc010_0120 - Only the center Hover craft is real, all other vehicles are CG
sc010_0130 - Only the closest Ship is real, all other vehicles and the mist FX are CG
sc010_0140 - One Vehicle is CG
sc010_0150 - Jet fighters are CG, three vehicles are CG, Dust FX are CG.
sc010_0160 - Jet fighter is CG, City is CG (I also lit this shot)
sc010_0170 - Jet fighter is CG, City is CG, missiles and explosions are CG (I also lit this shot)
sc010_0180 - All live action
sc010_0190 - Outer and inner close up Osprey are CG. Town is CG. (I also lit this shot)
sc010_0200 - All live action
sc010_0210 - All live action
sc010_0220 - Osprey is CG
sc010_0230 - Ospreys and thrown Drone are CG
sc010_0240 - Ospreys in BG, Dust FX, foreground wall, and background buildings are CG
sc010_0250 - Augmented background, added car fires, spot fires, buildings all CG and comp
sc010_0260 - All live action
sc010_0270 - Added buildings, spot fires in comp
sc010_0280 - Rocket fire is CG and explosion is CG FX
sc010_0290 - Muzzle fire added in comp, buildings, and spot fires CG
sc010_0300 - background city and smoke augmented in CG and comp
sc010_0310 - background city and smoke augmented in CG and comp
sc010_0320 - City is mostly CG, smoke, aircraft all CG.
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GALAXY CHOCOLATE:
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shot 1 - Train added to helicopter shot in Romania
Bird sequence on train: All birds are CG assets created from reference and working with an Ornithologist.
Flock is animated in Houdini and lit with Arnold in Maya.
Post it notes sequence: All filmed in camera using a train car built on rollers to spin. I oversaw the addition of loose post its to avoid CG elements being added later.
Ball sequence and tumbling sequence: Balls floating and popping are all CG. Tumbling shot filmed using train car on stilts that tilted and actual balls added, and then augmented with CG balls later on.
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